Great, I will try right now!!
A downloadable game for Windows, macOS, and Linux
A 3D platforming game set in the style of a Nintendo 64 title. You control Firewing, a dragon tasked with collecting all of the Peace Crystal fragments. To do so will require exploration, collectibles, mini-games, and of course, platforming!
This game was originally started as a side project of mine as I wanted to try recreating a Nintendo 64-style title. It was then left alone for a number of months until one day I decided to adjust the scope of it (or else it likely never would have been finished) to fit in to a single level. This gave me the motivation to finish it (albeit it with basic menus and a very simplistic story) but still deliver that Nintendo 64 feel!
- All new (translation: better) textures
- Smoothing groups added to geometry
- The jump height is now dependent on how long the player holds down the jump button
- Player controls were refined to reduce button usage
- The game is now saved after collecting a crystal fragment
- Settings and button mappings are now saved automatically as well
- Added footstep and gliding sounds
- Changed a handful of things in the main level including adding a new type of enemy
- Added the ability to control the camera with the mouse
- Miscellaneous bug fixes
- Loads of items to collect!
- Large, expansive level with a variety of gameplay!
- Mini-games, which includes kart racing!
- An offering of nostalgia 32/64-bit platforming fans long for!
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Great game! Im waiting for the new levels :D
This is great! You definately met your goal of making a successful N64 kind of game. Just enough familiar style to the best 3D platforming titles on the system for the retro feel, but definately it's own game. I could see FireWing being a successful mascot gaming franchise. It will draw similarities with the likes of Spyro and Mario 64, but it is for sure it's own game. I'm guessing that is what you were kind of going for. I think people would pay at least $10 for it if you would finish it and publish it.
Thanks for the kind words, and glad that you enjoyed it!
I had a Super Firewing 64 (with more levels) fairly far along and was considering selling it for $5 or so, but first I need to find the motivation to continue on it. :-(
I totally understand not being motivated to finish a project. Life is really busy! However, I noticed that there was another comment about a month ago that is positive and I'm sure there are others who have played that would like it. Feed that to your motivation factor. There are people who would play more of this game! At least update the release with more levels if they're ready. :)
It was a lot of fun. There was a lot of different stuff to do. Playing it with a controller was very good. I hope you will be able to finish it, because the ending said it's not finished yet. The platforming controls where really well done. Here are some suggestions: add option to disable inverted camera controls with controllers, add an optional auto camera, perhaps add more graphics options for slow computers, save collected coins and fastest race time, and try to lower the size of the game (currently 194MB.)
Thanks for the compliments and suggestions!
I had begun expanding on this in Super Firewing 64 shortly after I released this version, however shelved it until I could eventually find motivation to finish it. :-(
You know what this game needs? Rainbow gradients. The Rareware games had colorful gradients overlaid over everything.
Joking aside, this plays quite well. I like using my N64 controller for it.
Edit: I broke my N64 controller lol
This looks like a cool little game, unfortunately does not seem to support GL 2.1. This game probably does not take all that much of a graphics card to run, but still a bit much for software rasterizer.
Hello! I played Firewing 2.0 and had a blast. I'll definitely be following development from here on out.
Also, I wrote some comments/criticisms while I played. You can read them here: http://pastebin.com/N5q8Zaax
I know you haven't explicitly asked for criticism and I don't mean to be rude, but maybe my comments will be useful for you. Good luck with the game!
I don't mind at all! In fact, thank you for taking the time to do that! That's exactly the kind of constructive feedback I look for!
While some of those concerns have already been addressed, I'll be keeping a copy of that for future reference! Again, I really appreciate it! :-)
No probs, dude. When I see a promising game like this, all I want is to see it realized as a full and great game. If I think I can help, I just can't stop myself. Also as a fellow dev, I know how useful criticism can be. It's refreshing to see someone so receptive of it!
ChasingErin's Firewing 64 Playthrough! Definitely one of the best N64 styled fan games I've come across yet! A good idea would be to have the ground-pound move have more use than just 2 switches though. Regardless, you created an incredible game! Would love to see similar content in your future projects! Keep up the awesome work!
Thanks for the kind words. The pound is used more; it's the only way to destroy the houses.
You may definitely want to give v2.0 a shot though!
Pretty neat game. But I couldn't fix the kart. It was hard enough to find the switch to open the kart area, but then when I go get on the kart I have to fix it (I assume it's by finding something and I already looked everywhere) and after a little bit more exploring and not finding anything, I just stopped playing. But I like it otherwise.
The point is to explore; I'm not going to hold the players hand through everything in the game.
Consider looking behind the water...
This is pretty awesome. If only there was a way to save and If only I had figured out how to race...
There is no Mac version, I don't know why seeing as it is clearly advertised on the cover, but I'd guess that they're working on it.
It's still coming. :-)
Hey, I seem to have a collision bug that kills the frame rate whenever I try to move on the ground.
Strange that it only happens to you so far, but I knew what the issue was as soon as you mentioned this. Give version 1.1.1 a shot and let me know if it's now fixed on your end. Sorry about that! :-(