A downloadable game for Windows, macOS, and Linux

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A 3D platforming game set in the style of a Nintendo 64 title. You control Firewing, a dragon tasked with collecting all of the Peace Crystal fragments. To do so will require exploration, collectibles, mini-games, and of course, platforming!

This game was originally started as a side project of mine as I wanted to try recreating a Nintendo 64-style title. It was then left alone for a number of months until one day I decided to adjust the scope of it (or else it likely never would have been finished) to fit in to a single level. This gave me the motivation to finish it (albeit it with basic menus and a very simplistic story) but still deliver that Nintendo 64 feel!

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  • All new (translation: better) textures
  • Smoothing groups added to geometry
  • The jump height is now dependent on how long the player holds down the jump button
  • Player controls were refined to reduce button usage
  • The game is now saved after collecting a crystal fragment
  • Settings and button mappings are now saved automatically as well
  • Added footstep and gliding sounds
  • Changed a handful of things in the main level including adding a new type of enemy
  • Added the ability to control the camera with the mouse
  • Miscellaneous bug fixes

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  • Loads of items to collect!
  • Large, expansive level with a variety of gameplay!
  • Mini-games, which includes kart racing!
  • An offering of nostalgia 32/64-bit platforming fans long for!

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Twitter: @StudioBesus || Development Blog || IndieDB Page

More information

Published287 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
(6)
AuthorBesus
GenrePlatformer
Tags3D Platformer, Action-Adventure, Fantasy, Retro
Average durationA few minutes
InputsKeyboard, XBox 360 controllers

Download

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Click download now to get access to the following files:

firewing64_v21_win.zip 79 MB
firewing64_v21_mac.zip 93 MB
firewing64_v21_linux.tar.gz 90 MB

Comments

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You know what this game needs? Rainbow gradients. The Rareware games had colorful gradients overlaid over everything.

Joking aside, this plays quite well. I like using my N64 controller for it.

This looks like a cool little game, unfortunately does not seem to support GL 2.1. This game probably does not take all that much of a graphics card to run, but still a bit much for software rasterizer.

cool game

(Edited 3 times)

Hello! I played Firewing 2.0 and had a blast. I'll definitely be following development from here on out.

Also, I wrote some comments/criticisms while I played. You can read them here: http://pastebin.com/N5q8Zaax

I know you haven't explicitly asked for criticism and I don't mean to be rude, but maybe my comments will be useful for you. Good luck with the game!

I don't mind at all! In fact, thank you for taking the time to do that! That's exactly the kind of constructive feedback I look for!

While some of those concerns have already been addressed, I'll be keeping a copy of that for future reference! Again, I really appreciate it! :-)

No probs, dude. When I see a promising game like this, all I want is to see it realized as a full and great game. If I think I can help, I just can't stop myself. Also as a fellow dev, I know how useful criticism can be. It's refreshing to see someone so receptive of it!

(Edited 2 times) (+1)

ChasingErin's Firewing 64 Playthrough! Definitely one of the best N64 styled fan games I've come across yet! A good idea would be to have the ground-pound move have more use than just 2 switches though. Regardless, you created an incredible game! Would love to see similar content in your future projects! Keep up the awesome work!

(+1)

Thanks for the kind words. The pound is used more; it's the only way to destroy the houses.

You may definitely want to give v2.0 a shot though!

Pretty neat game. But I couldn't fix the kart. It was hard enough to find the switch to open the kart area, but then when I go get on the kart I have to fix it (I assume it's by finding something and I already looked everywhere) and after a little bit more exploring and not finding anything, I just stopped playing. But I like it otherwise.

The point is to explore; I'm not going to hold the players hand through everything in the game.

Consider looking behind the water...

This is pretty awesome. If only there was a way to save and If only I had figured out how to race...

(+1)

Added saving and persistence (among a large number of other things) in v2!

wa

Mac version?

There is no Mac version, I don't know why seeing as it is clearly advertised on the cover, but I'd guess that they're working on it.

It's still coming. :-)

Hey, I seem to have a collision bug that kills the frame rate whenever I try to move on the ground.

Strange that it only happens to you so far, but I knew what the issue was as soon as you mentioned this. Give version 1.1.1 a shot and let me know if it's now fixed on your end. Sorry about that! :-(

Thanks for the fast reply! I tried again but didn't remap the controls this time and it worked fine :)