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It was a lot of fun. There was a lot of different stuff to do. Playing it with a controller was very good. I hope you will be able to finish it, because the ending said it's not finished yet. The platforming controls where really well done. Here are some suggestions: add option to disable inverted camera controls with controllers, add an optional auto camera, perhaps add more graphics options for slow computers, save collected coins and fastest race time, and try to lower the size of the game (currently 194MB.)

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Thanks for the compliments and suggestions!

I had begun expanding on this in Super Firewing 64 shortly after I released this version, however shelved it until I could eventually find motivation to finish it. :-(

You know what this game needs? Rainbow gradients. The Rareware games had colorful gradients overlaid over everything.

Joking aside, this plays quite well. I like using my N64 controller for it.

This looks like a cool little game, unfortunately does not seem to support GL 2.1. This game probably does not take all that much of a graphics card to run, but still a bit much for software rasterizer.

cool game

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Hello! I played Firewing 2.0 and had a blast. I'll definitely be following development from here on out.

Also, I wrote some comments/criticisms while I played. You can read them here: http://pastebin.com/N5q8Zaax

I know you haven't explicitly asked for criticism and I don't mean to be rude, but maybe my comments will be useful for you. Good luck with the game!

I don't mind at all! In fact, thank you for taking the time to do that! That's exactly the kind of constructive feedback I look for!

While some of those concerns have already been addressed, I'll be keeping a copy of that for future reference! Again, I really appreciate it! :-)

No probs, dude. When I see a promising game like this, all I want is to see it realized as a full and great game. If I think I can help, I just can't stop myself. Also as a fellow dev, I know how useful criticism can be. It's refreshing to see someone so receptive of it!

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ChasingErin's Firewing 64 Playthrough! Definitely one of the best N64 styled fan games I've come across yet! A good idea would be to have the ground-pound move have more use than just 2 switches though. Regardless, you created an incredible game! Would love to see similar content in your future projects! Keep up the awesome work!

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Thanks for the kind words. The pound is used more; it's the only way to destroy the houses.

You may definitely want to give v2.0 a shot though!

Pretty neat game. But I couldn't fix the kart. It was hard enough to find the switch to open the kart area, but then when I go get on the kart I have to fix it (I assume it's by finding something and I already looked everywhere) and after a little bit more exploring and not finding anything, I just stopped playing. But I like it otherwise.

The point is to explore; I'm not going to hold the players hand through everything in the game.

Consider looking behind the water...

This is pretty awesome. If only there was a way to save and If only I had figured out how to race...

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Added saving and persistence (among a large number of other things) in v2!

wa

Mac version?

There is no Mac version, I don't know why seeing as it is clearly advertised on the cover, but I'd guess that they're working on it.

It's still coming. :-)

Hey, I seem to have a collision bug that kills the frame rate whenever I try to move on the ground.

Strange that it only happens to you so far, but I knew what the issue was as soon as you mentioned this. Give version 1.1.1 a shot and let me know if it's now fixed on your end. Sorry about that! :-(

Thanks for the fast reply! I tried again but didn't remap the controls this time and it worked fine :)