In another project of mine, I explored and implemented ragdoll physics when a character was killed. As a result, the ambition to create this game was born. Made in about 5 hours, this is the end result: a small game where you launch a ragdoll body down a path and try to hit as many mines to boost your distance as far as possible. Mine's are spawned randomly, so luck will play a large role in the total distance you can achieve.
Controls are quite simple - launch with space bar or the primary mouse button and reset the ragdoll with 'R'.
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